Welcome to the detailed analysis for jxnblk.com. This domain is officially recognized as Jxnblk | Brent Jackson. According to their official web presence, their primary focus is: "Design engineer and aspiring indie game dev based in Brooklyn, NY".
"Novantica is set in an open world environment with various interior scenes that asynchronously load in when the player is nearby. When I started developing the game, I was originally planning to use a top-down third-person perspective, like many of my favorite old adventure games. Because it was set in an urban environment, I also wanted the player to be able to look up towards the sky and get a sense of the urban architecture. I tried a few different approaches to shifting the camera based on how the player was moving, but never quite achieved what I'd hoped to. Eventually I decide to make the camera work like many third-person perspective games and allow the user to move the camera using the right stick on a controller."
"This approach worked really well for the open outdoor areas, but made the interior scenes feel cramped and awkward. Many other games just leave things to the player to figure out, but I've never really liked how games did that. I can't tell you how many times I would stop in the middle of a cave in Tears of the Kingdom just to look around and try to understand where, exactly, Link was in relation to the cave. This free camera movement also made some of the puzzle mechanics in the Novantica awkward – e.g. making it difficult to see where a box needed to be pushed."
"Since Novantica is set in a futuristic city, I always wanted to make sure the game had a certain level of city life – people walking around, bots zooming by, drones buzzing, trams gliding, and bikes rolling along. I hadn't done much 3D modeling before learning Unity, and, while modeling props, buildings, and other blockish things didn't seem to difficult, I struggled with creating humanoid characters. I knew that I wanted something low-poly, simple, and a bit cartoonish for the game's characters, but I'll admit that character design is probably not my strong suit."
"One of the more perplexing bugs I encountered working on Novantica so far was when all the NPC extras in the game suddenly turned a greenish-yellow color. I had just swapped out URP materials for ones using a new shader, so I suspected that change made this happen, but I didn't want to revert back to the old materials. To add icing to the cake, this issue was only happening in builds, not in the editor. I started to dig in, but didn't realize it would take so long to track down."
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As of August 28, 2026, jxnblk.com holds an estimated domain authority score of 69/100 based on our VisitRank tracking algorithms.
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